As mentioned before, we held our annual team meeting last week-end and as usual, we discussed a broad array of topics ranging from big stuff like our development roadmap all the way to tiny things like whether we should have a new chat system or not. In this post I …
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How can we improve AirlineSim?
In about two weeks we will hold our annual AirlineSim team meeting. We'll lock ourselves in a conference room for two days to discuss, plan and schedule the work we want to tackle over the next 6 to 12 months. This year, this planning session will be dominated by a …
This was 2015, see you in 2016
I don't know about you, but to me it feels like this year went by incredibly fast. Then again, a lot of things happened in 2015: We didn't just release one but two major new versions this year, with AirlineSim 6.2 introducing a completely new interface and 6.3 …
Roll-out of AirlineSim 6.3 to all game worlds this week
AirlineSim 6.3, the new version that has introduced Delays and Dynamic Turnaround Times to the game, has now been running in the Quimby game world for a few weeks. We're happy to say that it works as expected and that the issues encountered and reported by players so far …
AirlineSim 6.3 released, Quimby game world launched
As previously announced, we've launched the latest version of AirlineSim today. The first game world to run AirlineSim 6.3 is (again) called Quimby. So if you just want to start playing right away, simply head over there now. Otherwise, you can find our official press release below.