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    <title>AirlineSim Blog</title>
    <updated>2026-03-09T15:03:01.967Z</updated>
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    <entry>
        <title type="html"><![CDATA[Yeagers by the dozen]]></title>
        <id>https://airlinesim.aero/blog/2026/02/23/yeager-xii</id>
        <link href="https://airlinesim.aero/blog/2026/02/23/yeager-xii"/>
        <updated>2026-02-23T12:17:00.000Z</updated>
        <summary type="html"><![CDATA[<p>Just like that, Yeager launches for the 12th time today. To celebrate the occasion, we have a 12% discount going until Wednesday. So <a href="https://airlinesim.aero/account/credits">go get your credits</a> and then head over to <a href="https://yeager.airlinesim.aero/">Yeager XII</a> to get started!</p>
<p>The configuration remains unchanged, with used aircraft at launch and twice the usual slots available. This iteration will run until <strong>26th of October</strong>.</p>
<p>The "winners" of the last round can be found <a href="https://forums.airlinesim.aero/c/game-worlds/yeager-xi/144">on the forums</a> as usual.</p>
<p>Have fun!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Bleriot IX is live!]]></title>
        <id>https://airlinesim.aero/blog/2026/01/26/bleriot-ix</id>
        <link href="https://airlinesim.aero/blog/2026/01/26/bleriot-ix"/>
        <updated>2026-01-26T11:29:00.000Z</updated>
        <summary type="html"><![CDATA[<p>Without much ado: Bleriot relaunched for its 9th time today! To celebrate the occasion, we offer a matching 9% discount on most Credit packages until Friday! So don't waste any time, <a href="https://airlinesim.aero/account/credits">fill up on credits</a> and <a href="https://bleriot.airlinesim.aero/">get started in Bleriot IX</a>!</p>
<p>The configuration is identical to the previous one and this iteration will run until <strong>28th of September</strong>.</p>
<p>Last but not least, if you want to see who fared best during the last round, you can find the <a href="https://forums.airlinesim.aero/c/ended-game-worlds/bleriot-viii/143">top stats on the forums</a> as usual.</p>
<p>Have fun!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[AirlineSim State of the Game 2026]]></title>
        <id>https://airlinesim.aero/blog/2026/01/21/state-of-the-game-2026</id>
        <link href="https://airlinesim.aero/blog/2026/01/21/state-of-the-game-2026"/>
        <updated>2026-01-21T07:38:00.000Z</updated>
        <summary type="html"><![CDATA[<p>The turn of the year traditionally is a time to reflect and to look ahead. It's no different for me, so I sat down to remind myself of what the team, our volunteers and myself achieved in 2025 and what my plans look like for 2026 and beyond. I condensed my findings into this year's <a href="https://youtu.be/xkBgj7tUQNs">State of the Game video</a> which you can find on YouTube.</p>
<p>A small disclaimer might be in order, though: At roughly 45 minutes runtime, "condensed" might be a bit of an overstatement. If you cannot or do not want to spare that amount of time to listen to me ramble about the project, please find a summary of the key takeaways below.</p>
<h3>Review of 2025</h3>
<p>With personal matters (which I discussed in some depth in <a href="https://youtu.be/3Aep8vxaFxI">the previous State of the Game video</a>) mostly stabilised, I really seem to have found my groove in 2025. This shows in sheer numbers: I wrote a total of <a href="https://forums.airlinesim.aero/tag/devlog">47 development logs</a>, there where 22 versioned released to production and the number of weekly active players rose by about 20% over the year.</p>
<p>The major development topics were:</p>
<ol>
<li><a href="https://forums.airlinesim.aero/t/aircraft-performance-system-1-5/26684">Aircraft Performance 1.5</a>: A project which already started in 2024 and was completed in 2025, at least in terms of software development. It brings an improved set of formulas for aircraft fuel consumption and takeoff/landing performance. Our data volunteers, first and foremost @Priller, are working on researching the required data so we can roll this feature out to all game worlds.</li>
<li><a href="https://forums.airlinesim.aero/t/individual-travel-request-generation-bulk/25937">Individual Travel Request Generation (bulk)</a>: Arguably the main development effort of 2025. It transferred one of the key features of the <a href="https://www.airlinesim.aero/technology-demonstrator">Technology Demonstrator</a> to AirlineSim, albeit in the form of a hybrid between the old ORS and the new Distribution System (DS). Travel requests are generated and booked for each airport once a day rather than continuously as it was the case with the Technology Demonstrator. The feature has been available for public preview in the new <a href="https://www.airlinesim.aero/blog/2025/09/11/feel-the-paine">Paine game world</a> since September and it lays the foundation for many things to come. More on this below.</li>
<li><a href="https://www.airlinesim.aero/blog/2025/07/14/flight-ygr-11-has-landed-with-an-update">Yeager XI</a> was the first game world to launch with new "aircraft traders", each with a slightly different personality that determines when, at which price and for how long they offer their aircraft on the market.</li>
<li>Besides an extensive Spring Cleaning in - well - spring of 2025 that consisted of many long overdue updates of frameworks and libraries we use, I also laid the technical foundation for the upcoming UI refresh. This includes an API (an often requested feature in and of itself, albeit not public yet), a new frontend framework (the first bits to use this new framework are the changelog and game world info overlays) and the whole build and localisation pipeline for the new UI.</li>
<li>The very end of the year saw a passion project of mine come to fruition: <a href="https://forums.airlinesim.aero/t/location-based-demand/27365">Location-based Demand</a>! It was a time-boxed project right before the holidays and as such was still quite "rough around the edges" when it launched with the <a href="https://www.airlinesim.aero/blog/2025/12/23/wright-for-christmas">Wright game world</a>.</li>
</ol>
<p>I already hinted at @Priller's volunteer work in the aircraft data department, but I want to use this opportunity once more to thank all our volunteers who continue to make this project possible throughout 2025:</p>
<ul>
<li>Everyone who provided corrections for our airport and geo data as well as @koenc86 who maintains the airport data files and researched loads of demand and other data updates, resulting in hundreds, if not thousands of updates over the course of the year.</li>
<li>All our volunteer translators who work to make AirlineSim accessible in more languages. A special shoutout this time to @GINS who finished a complete Japanase translation in 2025 and to @UGameGerm and @lunar who provided an equally thorough translation to Simplified Chinese, which I was able to make a supported language on Steam just yesterday!</li>
</ul>
<h3>Plans for 2026</h3>
<p>My immediate plan (as in: over the coming weeks) is to wrap up the remaining work on Individual Travel Requests and Location-based Demand. This refers to the remaining development work...tuning of those features will go on for quite some time.</p>
<p>This will be followed by another "Spring Cleaning", albeit a far smaller one than the 2025 edition.</p>
<p>After that, I will dive right back into the <a href="https://forums.airlinesim.aero/t/project-glow-up-ui-refresh/26292">UI Refresh project</a>, by far the single biggest and most important project of 2026. So far, this project has been a blocker for most "UI-heavy" projects, which partly explains the focus of 2025 development on "non-visible features" like demand distribution.</p>
<p>Besides smaller updates and maintenance releases that will continue to be rolled out in between UI development, I plan on adding a new ORS/DS Search Interface as soon as the new UI is ready. If enough time remains, I really want to get started on <a href="https://forums.airlinesim.aero/t/fares-base-feature/25938">Fares</a> as well, a feature that rose in priority after our experience with the new Individual Travel Requests in Paine.</p>
<h3>Longer-term development plans</h3>
<p>My overarching goal for the coming years is to complete a set of updates and improvements that warrants a version bump to "AirlineSim 7.0". This isn't a milestone as much as a "target definition"...all the features that make up version 7 will be rolled out continuously, just as I've practiced it over the past years.</p>
<p>Those features will be, among other things:</p>
<ul>
<li>A modernised look and feel to make the game more accessible to new players (especially on Steam), including better on-boarding.</li>
<li>A fleshed out "Distribution System" with Fares, Booking Classes and Advanced Interlining in place, among others, that will serve as the foundation for many of the features on <a href="https://forums.airlinesim.aero/t/feature-roadmap-overview/26550">our roadmap</a>.</li>
<li>Replacement and/or modernisation of most "Gen-1 features" of the game, so for example anything to do with staff. These features look and feel incredibly outdated and are ridden with bugs.</li>
</ul>
<p>As always, the exact scope remain "to be defined". But the above three are the main areas I want to address.</p>
<p>I am looking forward both to working away on all of these items as well as to your feedback. So make sure to join the discussion on the <a href="https://forums.airlinesim.aero/">forums</a> or leave a comment below the <a href="https://youtu.be/xkBgj7tUQNs">State of the Game video</a>!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Wright for Christmas, an experimental historic game world]]></title>
        <id>https://airlinesim.aero/blog/2025/12/23/wright-for-christmas</id>
        <link href="https://airlinesim.aero/blog/2025/12/23/wright-for-christmas"/>
        <updated>2025-12-23T13:38:00.000Z</updated>
        <summary type="html"><![CDATA[<p>Kids love to give presents they crafted themselves. These might not be perfect, but they are gifts that come from the heart. Today, I have a present for the lovely community of AirlineSim that falls into a similar category: The <a href="https://wright.airlinesim.aero/">Wright game world</a>!</p>
<p>If you're confused by the opening paragraph, don't worry: <a href="https://forums.airlinesim.aero/t/dev-log-week-2025-51-presents-all-around/27367">My most recent devlog</a> covers in some depth what this is about. But since crafting this present took a bit longer than planned and it's the day before Christmas here in Germany, I will try to keep this as short as possible and limit this message to the key pieces of information:</p>
<ul>
<li>Wright is a "historic game world": Aircraft types, fuel prices, passenger/cargo demand and some airports start at the  level of <strong>the year 1982</strong> and data time will progress <strong>one in-game year per every real-time month</strong>. So no A320, no modern 747s or ATRs! And you'll get your Tristars and Maddogs straight from the manufacturer!</li>
<li>Changing traffic levels are achieved using a new and highly experimental feature that I worked on last week as a present both to myself and to you, namely <strong>location-based demand</strong>. You can find out more about this in <a href="https://forums.airlinesim.aero/t/location-based-demand/27365">the respective roadmap entry</a>.</li>
<li>Given its experimental nature, Wright has a <strong>runtime of 36 weeks</strong> and will end on <strong>August 31st 2026</strong>.</li>
<li>Speaking of experimental nature: I have written up <a href="https://forums.airlinesim.aero/t/feature-preview-location-based-demand/27370">a post on the forum</a> covering the current state of the feature as well as a list of <strong>disclaimers</strong> about it. Please read it carefully before complaining on the forums ;-)</li>
</ul>
<p>I sure had fun working on this ad hoc feature and I sincerely hope you'll have fun both trying it out as well as playing in the unusual game world it debuts in. My <a href="https://forums.airlinesim.aero/t/feature-preview-location-based-demand/27370">list of disclaimers</a> already states it, but location-based demand and all the parts of the game it affects still need some work. Given that I will spend a few days with family over the holidays, I have to ask for your understanding that these changes and improvements will have to wait, likely until the new year.</p>
<p>Similarly, my latency might be a bit higher than usual when it comes to answering your support tickets, forum posts or Discord messages. But I plan to be back after the 28th, so you shouldn't have to wait for too long!</p>
<p>Last but not least, if you plan to spend the holidays with AirlineSim (and with family, of course!), note that <strong>credits will be off 10% until the end of the year</strong>!</p>
<p>And with that I want to wish you all Happy Holidays and great start into the new year!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Domination IX: Free-for-all with a twist]]></title>
        <id>https://airlinesim.aero/blog/2025/12/01/domination-ix</id>
        <link href="https://airlinesim.aero/blog/2025/12/01/domination-ix"/>
        <updated>2025-12-01T11:47:00.000Z</updated>
        <summary type="html"><![CDATA[<p>Today we restart Domination for the 9th time. While Domination has always been a world intended for players who enjoy maximum competition with relaxed market restrictions, this time we added yet another twist: <strong>Single Holding Mode</strong>! Read on for details on this...and today's discount!</p>
<p>Discount first: Until Wednesday, credits across all package sizes will be <a href="https://airlinesim.aero/account/credits">9% off</a>!</p>
<p>And on to Single Holding Mode: As the name suggests, this mode limits all players to a single holding...ever! This means that once you've created your holding, you won't be able to found another one before the game world ends. You cannot reset it either, so you will always be limited to the initial starting capital of 20 million AS$ (double of regular game worlds). Consequently, two practical tips before you get going in Domination:</p>
<ol>
<li>Make sure to create a holding company first and then create a subsidiary. This way, your subsidiary going bankrupt won't end your attempt for good.</li>
<li>Be extra careful before deleting your holding company: Once it's gone, it's gone!</li>
</ol>
<p>As you can probably tell, this game world is geared towards experienced players looking for a challenge - this time more than ever! With this disclaimer out of the way: <a href="https://domination.airlinesim.aero/">May the best win!</a></p>
<h3>Game World Details</h3>
<p>You can find a detailed list of the world's configuration when clicking the game world name within the game. Noteworthy in this case:</p>
<ul>
<li>All countries open for foreign investment</li>
<li>Doubled starting capital of 20 million AS$</li>
<li>No used aircraft at start</li>
<li>One holding per account in <strong>single holding mode</strong></li>
</ul>
<p>Domination has a run-time of 35 weeks and will reset on <strong>August 3rd, 2026</strong>.</p>
<h3>Domination VIII: Top Stats</h3>
<p>Before we finish it up, let's not forget about our overview of the airline rankings from the previous iteration! Congrats to <strong>RichS, manolo and Philkirk</strong> for winning the top three spots in the "All-Time Passengers" category! As usual, the full dataset for this and all other categories is available on the <a href="https://forums.airlinesim.aero/c/game-worlds/domination-viii/141">AirlineSim forum</a>!</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Join the AirlineSim Winter Meet-Up 2025 in Würzburg!]]></title>
        <id>https://airlinesim.aero/blog/2025/10/24/winter-event-2025-wuerzburg</id>
        <link href="https://airlinesim.aero/blog/2025/10/24/winter-event-2025-wuerzburg"/>
        <updated>2025-10-24T08:04:00.000Z</updated>
        <summary type="html"><![CDATA[<p>It's been way too long since we last had a real-world community meet-up!</p>
<p>To ease back into things, we're keeping it super simple this time — no fancy program or aviation theme. Just a relaxed get-together in the town closest to simulogics' new HQ: <a href="https://en.wikipedia.org/wiki/W%C3%BCrzburg">Würzburg</a>.</p>
<p><strong>Date:</strong> Saturday, 20th December 2025</p>
<p>Here’s the plan:</p>
<ul>
<li>Meet around noon at Würzburg Central Station (since most of us will probably arrive by train)</li>
<li>Grab some lunch</li>
<li>Explore the city’s sights based on what the group feels like</li>
<li>“Warm up” at the <a href="https://www.wuerzburg.de/events-termine/wuerzburger-weihnacht">Christmas Market</a></li>
<li>Finish the day with dinner at a restaurant (venue TBA, depending on group size)</li>
</ul>
<p><strong>Important:</strong> If you’d like to join, please make sure to let me know <a href="https://forums.airlinesim.aero/t/airlinesim-winter-meet-up-2025-20th-december-in-wurzburg/27279">in this thread on the forums</a>, so I can make reservations!</p>
<p>Looking forward to meeting some of you in person again this year!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Junkers in, Martin out]]></title>
        <id>https://airlinesim.aero/blog/2025/10/01/junkers-in-martin-out</id>
        <link href="https://airlinesim.aero/blog/2025/10/01/junkers-in-martin-out"/>
        <updated>2025-10-01T07:00:00.000Z</updated>
        <summary type="html"><![CDATA[<p>Excuse the somewhat click-baity title. I am, of course, not out. Just leaving for a week of vacation next week. But more on that after the real news: The past few weeks have been very exciting, so I am happy to do a good old, boring game world relaunch again. Today, Junkers takes off for its 8th round.</p>
<p>Naturally, the world comes with all the updates and changes introduced with <a href="https://forums.airlinesim.aero/t/change-log-v6-12/27216/3">version 6.12</a> plus a small data patch. Other than that, it runs on a fairly vanilla configuration, including used aircraft at start. Junkers will end mid-May 2026 and as always, you can find the <a href="https://forums.airlinesim.aero/c/game-worlds/junkers-vii/139">key stats from round 7 on the forums</a>.</p>
<p>To celebrate the relaunch, <strong>credits will be off 10% until Friday</strong>!</p>
<p>And on that vacation I mentioned: I'll be off to Greece for a week starting this Friday. As I will actually be travelling and physically out of the office, my access to emails and ticket systems will be (intentionally) limited. My colleagues and community moderators will be keeping an eye on things and anything urgent will be escalated to me, of course. But don't expect a response to a name change request between the 3rd and the 12th of October ;-)</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Feel the Paine! Our preview game world is live]]></title>
        <id>https://airlinesim.aero/blog/2025/09/11/feel-the-paine</id>
        <link href="https://airlinesim.aero/blog/2025/09/11/feel-the-paine"/>
        <updated>2025-09-11T08:44:00.000Z</updated>
        <summary type="html"><![CDATA[<p>It’s been a long time coming, but today I’m excited to announce: our new preview game world <strong>Paine</strong> is live! Unlike regular game worlds, please read on before creating your airline there.</p>
<p><strong>TL;DR:</strong> This world is intended as a space to develop, test, and fine-tune new features in a production-like environment with real players and real data—before rolling them out to existing or future worlds. As a result, things may be a bit unstable at times. That’s why Paine comes at the low rate of just 2 credits/day and is restricted to Premium accounts. If you don’t have Premium yet, all it takes is a single purchase—and right now (until Sunday) you’ll get a <strong>10% discount on most Credit package sizes</strong>.</p>
<p>At launch, Paine includes two in-development features:</p>
<ol>
<li>The first part of the <a href="https://forums.airlinesim.aero/t/distribution-system-ors-hybrid/26289">Distribution System–ORS Hybrid</a>, namely <a href="https://forums.airlinesim.aero/t/individual-travel-request-generation-bulk/25937">bulk generation of Individual Travel Requests</a>. While the core implementation is ready, the feature still lacks refined passenger type data and UI adjustments, which will be added over the coming weeks and months.</li>
<li>The <a href="https://forums.airlinesim.aero/t/aircraft-performance-system-1-5/26684">Aircraft Performance System 1.5</a>, featuring improved formulas for fuel consumption and takeoff/landing performance. This feature is technically complete, but currently in the data research phase: our volunteer (!) data team is working on the required input parameters for all aircraft types in the game.</li>
</ol>
<p>In particular, the development of Individual Travel Requests would benefit greatly from realistic test data—meaning many active airlines competing for passengers. So please go ahead and create your airline <a href="https://paine.airlinesim.aero/">here</a>. It would be a huge help!</p>
<p>For more details, check out the dedicated <a href="https://forums.airlinesim.aero/t/paine-preview-game-world-faq/27161">FAQ post on the forums</a>. And if you have any unanswered questions, feel free to post them in the <a href="https://forums.airlinesim.aero/c/game-worlds/paine/146">Paine forum category</a>.</p>
<p>Have fun testing!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Quimby XVII is live, credits 10% off]]></title>
        <id>https://airlinesim.aero/blog/2025/08/11/quimby-xvii</id>
        <link href="https://airlinesim.aero/blog/2025/08/11/quimby-xvii"/>
        <updated>2025-08-11T12:39:00.000Z</updated>
        <summary type="html"><![CDATA[<p>Two very short public service announcements: Firstly, <a href="https://quimby.airlinesim.aero">Quimby</a> has finally launched into its 17th (!) iteration today. And secondly, credits will be discounted by 10% until Friday!</p>
<p>Quimby's configuration remains unchanged, so the world starts without existing second-hand aircraft, but all types can be ordered as new, regardless of when their production ended in reality. The world also comes with fewer restrictions, as nighttime bans and noise restrictions have been lifted. Combined with a slot factor of two, this makes Quimby the ideal game world for experimenting and learning the ropes.</p>
<p>As usual, you can find the <a href="https://forums.airlinesim.aero/c/game-worlds/quimby-xvi/138">high scores from the 16th round on the forums</a>.</p>
<p>Did I miss anything crucial? I don't think so. So I'm back <a href="https://airlinesim.aero/blog/2025/07/31/summer-break">in holiday mode</a>...see you next week!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Support during Summer Break]]></title>
        <id>https://airlinesim.aero/blog/2025/07/31/summer-break</id>
        <link href="https://airlinesim.aero/blog/2025/07/31/summer-break"/>
        <updated>2025-07-31T12:34:00.000Z</updated>
        <summary type="html"><![CDATA[<p>It’s summer here in Germany, and while I won’t be going on a big trip this year, I’ve promised myself two uninterrupted weeks of quality family time. With that in mind, please bear with me if responses to non-urgent support queries take a little longer than usual. I’ll still be keeping an eye on things and making sure the servers continue ticking along while I’m away. I’ll also briefly step back in to launch a new round of Quimby during the week starting 11th August.</p>
<p>To make things a little bit easier, I’ve implemented a change today that I’ve been pondering for a long time: I have disabled the mandatory screening of small company logos. For years now we’ve frequently received complaints that the process of screening logos takes too long, especially in cases where the first two moderators disagree, so that a third one has to break the tie. As with many things in and around AirlineSim, this cumbersome process stems from a time when the game and its community were much smaller and there was a stronger desire to keep things „realistic“. As such, the motivation behind this process was not just one of preventing copyright infringements (still a valid concern which I plan to address differently in the future) but also of maintaining a certain level of „aesthetic quality“. By its very nature, this is highly subjective and not something a highly time-constrained developer (yours truly) and an always-too-small team of volunteers should be spending their valuable time on.</p>
<p>Obviously, you can and should report any logo that violates our community standards or infringes on a third party’s copyrights. Just as with violations of the naming or other rules, you can do so using the „report company“ form on an airline’s profile page.</p>
<p>And with that: Have fun and keep it tasteful!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[AirlineSim wa nihongo o hanashimasu!]]></title>
        <id>https://airlinesim.aero/blog/2025/07/28/airlinesim-speaks-japanese</id>
        <link href="https://airlinesim.aero/blog/2025/07/28/airlinesim-speaks-japanese"/>
        <updated>2025-07-28T11:32:00.000Z</updated>
        <summary type="html"><![CDATA[<p>I've been told by our community member GINS that the title of this post means "AirlineSim speaks Japanese" — in, well, Japanese. He's also the one we have to thank for the fact that both the game and its website are now available in a Japanese community translation! So a massive shoutout to him for completing this localisation in what must be record time!</p>
<p>At this stage, the in-game translation is around 80% complete, which means it should be fully playable in Japanese. GINS has also taken care of the website and account management interfaces, so Japanese-speaking players can enjoy AirlineSim in their native language — from signing up all the way to building their airline empire. Thanks to this, I’ll soon be enabling Japanese as a supported language on Steam as well.</p>
<p>It’s worth noting here that — aside from the English and German versions — all game localisations are the result of pure community effort. I honestly can't thank our team of volunteer translators enough for the time and dedication they’ve put in (and continue to put in). If you're interested in helping make the game more accessible to speakers of other languages, please don’t hesitate to get in touch. It’s quick and easy to get started, and there are no obligations — just give it a go, and if it’s not for you, that’s absolutely fine.</p>
<p>Once again: Arigatō, GINS!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Flight YGR 11 has landed (with an update)]]></title>
        <id>https://airlinesim.aero/blog/2025/07/14/flight-ygr-11-has-landed-with-an-update</id>
        <link href="https://airlinesim.aero/blog/2025/07/14/flight-ygr-11-has-landed-with-an-update"/>
        <updated>2025-07-14T13:23:00.000Z</updated>
        <summary type="html"><![CDATA[<p>With a few weeks delay, iteration 11 of the Yeager game world has finally landed today. It comes with rather massive changes under the hood, a data patch and new aircraft trader personalities. You can read more on these things below, but if you just want to get going: <a href="https://yeager.airlinesim.aero/">Yeager XI is live here</a> and to celebrate the occasion, <a href="https://www.airlinesim.aero/account/credits">credits are off 11%</a> until the end of the week!</p>
<h3>Yeager XI</h3>
<p>The 11th iteration of this game world comes with pretty much unchanged settings compared to the previous one: Second-hand aircraft at launch, double slots and at most one holding per player. It will run until February next year, and it comes with all the updates introduced by today's patch, of course.</p>
<h3>Update to version 6.11</h3>
<p>As <a href="/blog/2025/06/23/flight-ygr-11-is-delayed">discussed before</a>, the relaunch of Yeager was pushed back because I was working on some major upgrades to modernise AirlineSim's technical foundation in preparation of upcoming feature developments. These updates have now been completed and applied to all game worlds. While most of the changes should not be visible to players, the patch also brings a few changes that are. Most notably, there are a lot of updates to our airport database (thanks a lot, Koen!) and of course the changes to aircraft trader behaviour. For a full list of all the changes, including those that might be added over the coming days as I fix teething troubles of the new version, <a href="https://forums.airlinesim.aero/t/change-log-v6-11/27013">can be found on the forums</a>.</p>
<p>Speaking of teething issues: Given the scope of the update, there are bound to be some. If you run into any issues or bugs, please don't hesitate to get in touch <a href="https://forums.airlinesim.aero/t/roll-out-of-spring-migration-update-6-11-0/27010">on the forums</a> or on Discord!</p>
<h3>New aircraft trader behaviour</h3>
<p>Among the changes that made me push back the launch of Yeager was a change to how the official AirlineSim aircraft trader prices second-hand aircraft: Rather than just computing an initial price based on the linear depreciation of an aircraft, the trader will also take into account a value based on how long the aircraft has been on the market already. This value will typically be higher than the book value for older aircraft and will then fall off at a fixed daily rate.</p>
<p>To make things a bit more interesting, all game worlds now have more than just the single "Aircraft Trade and Leasing Organisation" that has existed before. All of them feature a slightly different "personalities" that determine how they might deviate from the baseline formula described above and at which point they give up and scrap an aircraft. We'll keep an eye on how these personalities work in practice and tweak them as we go.</p>
<h3>What about Quimby?</h3>
<p>Some of you might have noticed that another game world ended today: Quimby XVI. As I don't want to launch two game worlds on the same day, this relaunch will be postponed as well. I'll work out a new launch schedule and let you know as soon as I've got something concrete to talk about.</p>
<p>And with that: Have fun in Yeager (or any other game world) and let me know what you think of the changes!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Flight YGR 11 is delayed]]></title>
        <id>https://airlinesim.aero/blog/2025/06/23/flight-ygr-11-is-delayed</id>
        <link href="https://airlinesim.aero/blog/2025/06/23/flight-ygr-11-is-delayed"/>
        <updated>2025-06-23T10:35:00.000Z</updated>
        <summary type="html"><![CDATA[<p>TL;DR: Yeager should re-launch into its 11th iteration today, but ongoing work on major technical upgrades and a planned critical change relevant to Yeager made me delay the launch for a while.</p>
<p>The slightly longer version: I have big plans for AirlineSim, as outlined by the <a href="https://forums.airlinesim.aero/c/feature-roadmap/131">roadmap</a> and discussed in <a href="https://www.youtube.com/watch?v=3Aep8vxaFxI">previous</a> <a href="https://airlinesim.aero/blog/2025/04/18/spring-sale-and-dev-update">updates</a>. To prepare for those, I have been busy taking care of a long-overdue modernisation of AirlineSim's technical foundation for several weeks now. As usual, this has taken and is taking a lot longer than originally planned as AirlineSim's technical roots in the early 2000s are showing a lot of cracks. This alone wouldn't warrant delaying Yeager. I could always launch with the current version. But firstly, having a new short-term game world for a first real-world test of the past weeks' work would be invaluable.</p>
<p>And secondly, I would love to get in a crucial game design tweak before Yeager goes live again. As Yeager starts with second-hand aircraft, I want to test out a set of reworked pricing formulas that Fabian has come up with. The goal of these is to counteract the often extreme initial growth of some airlines fuelled by far-to-cheap aircraft in an effectively empty market.</p>
<p>This means there are two projects to be finished before I am ready to flip the switch: The <a href="https://forums.airlinesim.aero/t/dev-log-week-2025-19-spring-migration/26881">"spring migration"</a> and the aforementioned formulas. As such, I can't really tell how long of a delay it's going to be. I can only ask for your patience.</p>
<p>Thanks a lot and have fun!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Bleriot VIII launches with a fitting 8% discount]]></title>
        <id>https://airlinesim.aero/blog/2025/05/26/bleriot-viii</id>
        <link href="https://airlinesim.aero/blog/2025/05/26/bleriot-viii"/>
        <updated>2025-05-26T09:45:00.000Z</updated>
        <summary type="html"><![CDATA[<p>If you have been following the <a href="https://forums.airlinesim.aero/tag/devlog">devlog</a> recently, you know I have been very busy with a huge technical update of the game. As such, I am going to keep this short and sweet: <a href="https://bleriot.airlinesim.aero/">Bleriot</a> launches into its eighth iteration today, and to celebrate the occasion, credits will be <a href="https://airlinesim.aero/account/credits">8% off</a> until the end of the month!</p>
<p>Bleriot features a pretty vanilla configuration but comes without initial second-hand aircraft. This means initial growth will be a bit slower and airlines shouldn't be able to "flood" the game world with massive fleets of "oldtimers" within the first couple of weeks. This is something we've received a lot of complaints about in recent months, and we're (again) looking into options to address the issue.</p>
<p>This iteration will last 35 weeks, and Bleriot will reset on <strong>January 26th, 2026</strong>.</p>
<p>As usual, you can find the top stats from iteration VII on the <a href="https://forums.airlinesim.aero/c/game-worlds/bleriot-vii/136">forums</a>.</p>
<p>And with that: Have fun!</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Spring Sale and Development Update]]></title>
        <id>https://airlinesim.aero/blog/2025/04/18/spring-sale-and-dev-update</id>
        <link href="https://airlinesim.aero/blog/2025/04/18/spring-sale-and-dev-update"/>
        <updated>2025-04-18T08:00:00.000Z</updated>
        <summary type="html"><![CDATA[<p>It's spring! At least here around simulogics HQ, the flowers are blooming, the birds are chirping and the outdoors is tempting. But be that as it may, we have been and are busy working on new stuff for AirlineSim, so today I want to give you a brief update on what's in the pipeline. But first things first...</p>
<h3>Spring Sale and Otto XIII pre-announcement</h3>
<p>Two important items to get out of the way before we talk development projects:</p>
<p>Firstly, credits will be <strong>10% off</strong> over the long Easter weekend, meaning from today until Monday. No egg-hunting required!</p>
<p>Secondly, I will be more or less out-of-office next week, so I want to use this opportunity to remind everyone that <strong>Otto will relaunch on Monday the 21st</strong>. There won't be much fuzz about it on that day, so mark your calendars!</p>
<h3>New features in the pipeline</h3>
<p>If you are following my <a href="https://forums.airlinesim.aero/tag/devlog">weekly development log</a>, the following paragraphs will hardly be news to you. And if you aren't...you should! You can also click the little bell icon in the upper right corner to get notified about every issue.</p>
<p>A feature that is technically done and ready to go live is our <a href="https://forums.airlinesim.aero/t/aircraft-performance-system-1-5/26684">v1.5 aircraft performance system</a>. But you guessed it: While done in code, our team of volunteers stands merely at the beginning of researching the data required to feed the new formulas. So while this new system promises much more realistic fuel consumption and improved landing and takeoff performance, I have to ask for a bit more patience until we can flip the switch and enable it in new (and possibly existing) game worlds. We might also be able to pull off a "gradual release" once we feel like we've got the most important types covered. In that scenario, some types would use the new and some would use the old system. This is yet to be determined, though.</p>
<p>Another feature that's mostly done but not quite ready for primetime yet is the first part of the over-arching <a href="https://forums.airlinesim.aero/t/distribution-system-ors-hybrid/26289">DS-ORS hybrid project</a>, namely <a href="https://forums.airlinesim.aero/t/individual-travel-request-generation-bulk/25937">individual travel request generation</a> in bulk. If that is all Greek to you, let me give you some context: The current system that distributes passengers and cargo among competing connections is called the <em>ORS</em>. It comes with several flaws, one of which being that it really only knows three types of passengers (plus one type of cargo) which all airlines have to compete for. This means that it is near impossible to employ different business models: All airlines end up looking and working the same. To address this fundamental issue, we applied for and received public funding several years ago which allowed us to build a prototype of the Distribution System, or <em>DS</em> for short. Contrary to the <em>ORS</em>, the <em>DS</em> generated individual, point-to-point, return travel requests between arbitrary locations and would then book each one of these requests based on a set of itineraries matching the respective request's criteria.</p>
<p>I barely got this "pure model" to work in the prototype, and it's very unlikely that I'd get it to work in current generation AirlineSim. So I opted for a compromise: Whatever components I can re-use from the prototype I'll graft onto current generation AirlineSim. And wherever I run into performance issues (or other show-stoppers), I try to find a best-effort solution that comes as close to the "pure model" as possible.</p>
<p>Case in point: Instead of generating and booking hundreds of return trips every second, the DS-ORS hybrid will initially employ the ORS' code to generate physical connections. This means each airport is processed once a day (as today) and all physical connections to each destination are computed at once. Then, for each destination, the DS' travel request generation generates the required amount of travel requests "in bulk" which are then matched to the connections.</p>
<p>This by itself should already bring a lot more depth to the game. But it's merely the first step: Bit by bit, more concepts from the DS will follow, like <a href="https://forums.airlinesim.aero/t/custom-booking-classes/25939">custom booking classes</a>, <a href="https://forums.airlinesim.aero/t/fares-base-feature/25938">fares</a> and <a href="https://forums.airlinesim.aero/c/feature-roadmap/131">much more</a>. So stay tuned!</p>
<h3>Next steps</h3>
<p>All of the above is nice and dandy, but I hear you asking: When will all of this actually ship? Well, technically, it already has. All of what I described is already live in all game worlds behind feature flags. But while the aircraft performance formulas are pending data, bulk travel request generation has to go through a few cycles of testing and tuning. To that end, I plan on launching a public (but premium-only) game world in the near future where everyone can (and will be invited to) build real airlines so we can get a feel for the new system.</p>
<p>Over the coming weeks, I will still be preoccupied with a few private matters (again, see the <a href="https://forums.airlinesim.aero/tag/devlog">devlog</a>). Despite that, my plan is to have this preview game world ready to go before the end of the quarter. What follows afterwards is yet to be determined and will naturally depend on the outcome of our public test run. But in either case, you can vote for what you'd like to see next in the <a href="https://forums.airlinesim.aero/c/feature-roadmap/131">roadmap category</a> on the forums.</p>
<p>And with that, I wish you all Happy Easter! And if that's not your thing, a beautiful weekend!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Gloves off! Domination VIII is live!]]></title>
        <id>https://airlinesim.aero/blog/2025/03/24/domination-viii</id>
        <link href="https://airlinesim.aero/blog/2025/03/24/domination-viii"/>
        <updated>2025-03-24T12:19:00.000Z</updated>
        <summary type="html"><![CDATA[<p>The name says it all: Our Domination game world comes with very few restrictions in terms of traffic rights. So the best players have a chance at dominating the world!</p>
<p>What else is competitive? That's right...credit prices! Today and tomorrow, credits in most package sizes will be <a href="https://airlinesim.aero/account/credits">8% off</a>.</p>
<p>And without further ado: <a href="https://domination.airlinesim.aero/">Ready, Set, Go!</a> for domination in Domination!</p>
<h3>Configuration</h3>
<ul>
<li>All countries open for foreign investment</li>
<li>Doubled starting capital of 20 million AS$</li>
<li>Latest ORS version</li>
<li>No used aircraft at start</li>
<li>Nighttime bans active</li>
<li>Standard slots</li>
<li>One holding per account allowed</li>
<li>Increasing demand over time</li>
<li>No IPOs possible</li>
</ul>
<p>Domination has a run-time of 35 weeks and will reset on <strong>November 24th, 2025</strong>.</p>
<h3>Domination VII: Top Stats</h3>
<p>Before we finish it up, let's not forget about our overview of the airline rankings from the previous iteration! Congrats to <strong>dovi5, Grandline and Feuerteufel112</strong> for winning the top three spots in the "All-Time Passengers" category! As usual, the full dataset for this and all other categories is available on the <a href="https://forums.airlinesim.aero/c/game-worlds/domination-vii/134">AirlineSim forum</a>!</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[All the best, Lena!]]></title>
        <id>https://airlinesim.aero/blog/2025/02/14/all-the-best-lena</id>
        <link href="https://airlinesim.aero/blog/2025/02/14/all-the-best-lena"/>
        <updated>2025-02-14T12:21:00.000Z</updated>
        <summary type="html"><![CDATA[<p>If you are an active member of the AirlineSim community you are likely already aware of her absence: Since late November last year, Lena has been out-of-office for health reasons. Before you worry too much: She's doing fine! I speak from personal experience when I say that facing a situation like this often gives you clarity that one might have been missing before. And as much as I am saddened by the fact that this clarity has lead Lena to part ways with AirlineSim and simulogics, I am happy for her to have found it and I wish her - in the name of the whole simulogics team - all the best on her new path into the future! I sincerely hope it'll cross with ours again some day. Lena, your (literal) support and kind personality will be dearly missed!</p>
<p>Since quite a few people have already contacted me offering support and help in filling the gap left by Lena: Thank you very much to all of you! I really appreciate it! That said: For the moment, we are still undecided on how we will move forward. Although it reduces the time I can spend on development quite a bit, I will be handling AirlineSim community management and support by myself for the time being. This might mean that some things take a bit longer or will have to wait until later. So thanks everyone for your patience and understanding!</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Junkers VII is live (and credits are 10% off)!]]></title>
        <id>https://airlinesim.aero/blog/2025/01/27/junkers-vii</id>
        <link href="https://airlinesim.aero/blog/2025/01/27/junkers-vii"/>
        <updated>2025-01-27T14:49:00.000Z</updated>
        <summary type="html"><![CDATA[<p>With Junkers VII, we are launching the first new game world of 2025! So if one of your New Year's resolutions is to get back into AirlineSim, now is your chance to follow through. To make it a bit easier, you can get credits for 10% off for the next 24 hours! So, no waiting around...<a href="https://junkers.airlinesim.aero/">get started here</a>!</p>
<h3>Configuration</h3>
<ul>
<li>Latest ORS version</li>
<li>Only current aircraft types available</li>
<li>Used aircraft at start</li>
<li>Nighttime bans active</li>
<li>Standard slots</li>
<li>Multiple holdings per account allowed</li>
<li>Increasing demand over time</li>
<li>No IPOs possible</li>
</ul>
<p>Junkers VII has a run-time of around 8 months, which means you can access it until <strong>September 29th, 2025</strong>.</p>
<h3>Relaunch Sale</h3>
<p>As mentioned above, we're having <a href="https://airlinesim.aero/account/credits">a sale to celebrate the occasion</a>! This time, all credit packages at or above 100 Credits are discounted by 10% today and tomorrow!</p>
<h3>Junkers VI: Top Stats</h3>
<p>Before we finish it up, let's not forget about our overview of the airline rankings from the previous iteration! As usual, the full table is available on the <a href="https://forums.airlinesim.aero/c/ended-game-worlds/junkers-vi/133">AirlineSim forum</a>, so feel free to check that out as well!</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[Happy Holidays from AirlineSim (and 15% off on credits)!]]></title>
        <id>https://airlinesim.aero/blog/2024/12/23/happy-holidays-from-airlinesim</id>
        <link href="https://airlinesim.aero/blog/2024/12/23/happy-holidays-from-airlinesim"/>
        <updated>2024-12-23T13:15:00.000Z</updated>
        <summary type="html"><![CDATA[<p>With 2024, a very turbulent year for AirlineSim, the company and myself comes to an end. As such, I want to take a very brief look at what has happened this year and what lies ahead in the first months of 2025. But before I go into that, an important public service announcement: From today until the 26th of December, credits will be 15% off. So now's a good time to get that credit balance in order for the holidays!</p>
<h3>A (very) brief review of 2024</h3>
<p>For the first time ever in AirlineSim history (I think), I was able to maintain a consecutive weekly <a href="https://forums.airlinesim.aero/tag/devlog">development logbook</a> all the way from when I started it in late January to now, the end of the year. As such, what happened this year is out there for anyone to read up on. But to summarize:</p>
<p>As I was returning to AirlineSim with 100% of my capacity - see the recent <a href="https://www.airlinesim.aero/blog/2024/12/17/state-of-the-game-2024">State of the Game update</a> for reference - I started the year with lots of housekeeping, wrapping up funding paperwork, updating technical frameworks and improving our data pipeline. I also laid the technical foundation for new and much more powerful maps in the game, but stopped at replacing the previous static maps (with more or less identical functionality) in favor of other projects.</p>
<p>One of these was our Steam release which - after several months of preparation - finally took place in June. One reason this took a bit longer than originally planned was the fact that up until this point, AirlineSim was a proper "pay-2-play" game: You can try it for free, but when you like it, you have to pay. Steam doesn't allow this model, so 2024 became the year in which AirlineSim started offering free game worlds for the first time ever.</p>
<p>While we were waiting for Steam to let us launch on their platform, we were busy dealing with the fallout of a tricky data patch to fix the coordinates of almost all airports in the game, resulting in a controversial change to scheduling ("fixed arrival times") which "matured in production" for a good part of the year. I also opened the <a href="https://forums.airlinesim.aero/c/feature-roadmap/131">feature roadmap</a> category on the forums which is where I collect all planned and speculative additions to the game and where anyone can vote on and discuss said additions.</p>
<p>The remainder of the year was dominated by my (and the company's) ad hoc move to another town, the behind-the-scenes implementation of a <a href="https://forums.airlinesim.aero/t/distribution-system-ors-hybrid/26289">Distribution System-ORS hybrid</a> based on work done for the <a href="https://www.airlinesim.aero/technology-demonstrator">AS Technology Demonstrator</a>, as well as my ongoing fall into the rabbit hole of aircraft performance.</p>
<p>So as said: An all in all turbulent but productive year!</p>
<h3>An (even briefer) look ahead to 2025</h3>
<p>My plans are pretty simple: Continue where we left of. My development log will continue, and so will development on the two major open topics, namely the DS-ORS hybrid as well as the new and completely reworked formulas for aircraft performance. While both of these have a pretty heavy speculative and experimental components, I am hopeful that both projects will start to bear fruit in 2025.</p>
<p>For a plethora of reasons, I really would like to get started on a <a href="https://forums.airlinesim.aero/t/project-glow-up-ui-refresh/26292">refresh of the game's UI</a> next year, both in visual and technical terms. Whether I will get around to actual development work on this or whether it will stay limited to concept and design work remains to be seen.</p>
<p>What happens in parallel or afterwards is equally undetermined at the moment. But if your votes on the <a href="https://forums.airlinesim.aero/c/feature-roadmap/131">roadmap</a> are any indication, I should probably start looking into the matter of <a href="https://forums.airlinesim.aero/t/auto-ops-aircraft-pools/25956">auto-ops</a> rather sooner than later ;-)</p>
<h3>Signing off</h3>
<p>And with that, I want to go ahead and wish you all Happy Holidays and great start into the new year!</p>
<p>Don't forget that credits are 15% off for the coming 3 days!</p>
<p>Last but not least, both my team and myself will take some time off as well, so please bear with us as it might take us a bit longer than usual to respond to your questions or screen your logos.</p>
<p>See you in 2025!</p>
<p>Martin and the whole team at simulogics</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
    <entry>
        <title type="html"><![CDATA[State of the Game December 2024]]></title>
        <id>https://airlinesim.aero/blog/2024/12/17/state-of-the-game-2024</id>
        <link href="https://airlinesim.aero/blog/2024/12/17/state-of-the-game-2024"/>
        <updated>2024-12-17T17:59:00.000Z</updated>
        <summary type="html"><![CDATA[<p>As we're about to wrap up AirlineSim's 22nd year of existence, it is about time we took a close look at where the project stands right now and where it will be heading over the coming years. So if you have half an hour to spare, head over to YouTube and check out this year's <a href="https://youtu.be/3Aep8vxaFxI">State of the Game</a> address.</p>
<p>And if you don't, or you just prefer reading stuff over listening to me ramble, here's what the TL;DR of the video linked above boils down to:</p>
<h3>Part I: Where we are</h3>
<ul>
<li>The good: The Steam release earlier this year stopped a negative trend in player numbers and AirlineSim maintains a "very positive" rating.</li>
<li>The bad: AS in 2024 feels dated, both technologically and visually, and there are a lot of things that need fixing.</li>
<li>The ugly: Despite this, AS development has been on the backburner for the past few years (see below for the reasons).</li>
<li>I work 100% of my time on AirlineSim right now.</li>
<li>There have been continuous development updates in the shape of the <a href="https://forums.airlinesim.aero/tag/devlog">devlog</a> since late January.</li>
</ul>
<h3>Part II: How we got here</h3>
<ul>
<li>Freelance development work has been required to keep simulogics afloat ever since it went commercial in 2007, meaning never in our history were we able to dedicate 100% of our time and resources to our games.</li>
<li>In 2015, Michi and I met and started working on Prosperous Universe together to build a broader revenue base for the company.</li>
<li>To make this work, we became more reliant on (my) freelance work and - since 2019 - public funding.</li>
<li>I spent around 50% of my time as a freelance development lead for an external team with more than half a dozen people.</li>
<li>Prosperous Universe didn't grow as required and expected, so to secure our finances long-term, we re-focus on AirlineSim in 2021 and start the <a href="https://www.airlinesim.aero/technology-demonstrator">AirlineSim Technology Demonstrator</a> project with the intention of preparing the foundation for AirlineSim's "next 20 years".</li>
<li>Personal circumstances over the above timespan were taking an extra toll on my (see video for details).</li>
<li>Those, combined with two in-house projects and one external one, on top of running the company as such, lead to...</li>
<li>...me burning out towards the end of 2023.</li>
<li>I got lucky, as my client and my family were incredibly supportive, and I was able to find professional help relatively quickly.</li>
</ul>
<h3>Part III: Where we are going</h3>
<ul>
<li>I have stopped all freelance work for the time being, hence me working 100% of my time on AS.</li>
<li>The catch: I have reduced my workload quite a bit, so 100% aren't 100% ;)</li>
<li>There are no current plans for new funding projects, expanding the company, seeking external investments or things like that...any such things have been shelved at least until my private life has stabilised.</li>
<li>My day-to-day work on AirlineSim revolves around <a href="https://forums.airlinesim.aero/c/feature-roadmap/131">the roadmap</a>, an ever-growing list of things I want to (or can imagine to) add to the game, as well as any changes, improvements or modernisations I can think of.</li>
<li>For all intends and purposes, it is unlikely that I'll ever complete all items on this list.</li>
<li>But there are two things I want to pledge myself to: Continuous Progress and to actually ship stuff!</li>
<li>The goal: Ship something from the roadmap (or a part of an item) every few weeks or months.</li>
</ul>
<p>These should be the key points. The video version obviously provides a lot more subtext and detail, so if you can, <a href="https://youtu.be/3Aep8vxaFxI">check it out</a>. I am very much looking forward to your feedback and comments, be it directly below the video, on our forums or on Discord. But most importantly, make sure to weigh in on the roadmap items that interest you the most. This is a niche game for a small audience, so your voice has impact!</p>
<p>See you there!</p>
<p>Martin</p>]]></summary>
        <author>
            <name>martin</name>
        </author>
        <category label="News"/>
    </entry>
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