Feel the Paine! Our preview game world is live

Written by martin published on September 11, 2025 in News

It’s been a long time coming, but today I’m excited to announce: our new preview game world Paine is live! Unlike regular game worlds, please read on before creating your airline there.

TL;DR: This world is intended as a space to develop, test, and fine-tune new features in a production-like environment with real players and real data—before rolling them out to existing or future worlds. As a result, things may be a bit unstable at times. That’s why Paine comes at the low rate of just 2 credits/day and is restricted to Premium accounts. If you don’t have Premium yet, all it takes is a single purchase—and right now (until Sunday) you’ll get a 10% discount on most Credit package sizes.

At launch, Paine includes two in-development features:

  1. The first part of the Distribution System–ORS Hybrid, namely bulk generation of Individual Travel Requests. While the core implementation is ready, the feature still lacks refined passenger type data and UI adjustments, which will be added over the coming weeks and months.
  2. The Aircraft Performance System 1.5, featuring improved formulas for fuel consumption and takeoff/landing performance. This feature is technically complete, but currently in the data research phase: our volunteer (!) data team is working on the required input parameters for all aircraft types in the game.

In particular, the development of Individual Travel Requests would benefit greatly from realistic test data—meaning many active airlines competing for passengers. So please go ahead and create your airline here. It would be a huge help!

For more details, check out the dedicated FAQ post on the forums. And if you have any unanswered questions, feel free to post them in the Paine forum category.

Have fun testing!

Martin