4/29/2017 - Dev-Log
We haven't released many development news in a while. As such, it felt like another issue of the development log was in order again. I would love to release them on a more regular basis, but at the moment it is quite hard to predict when anything worth writing about happens: As always, I have to work on external projects next to AirlineSim to make ends meet and we've also been very busy working on a new title slated for release later this year. Given these constraints, I'll stick to an irregular schedule for the development log for the time being.
Written by martin
3/29/2017 - Change-Log
The recently started Otto II game world comes with all aircraft types available, even some very old ones. And as quite a few players had to find out the hard way, some of those types are still missing correct cargo capacity data required in game worlds running with Dynamic Turnaround Times. Thanks to our new Aircraft Data Team (more on that in a future post), this problem has been resolved, and the following types now come with proper data:
Written by martin
3/23/2017 - Change-Log
First the important bits: Today we have launched the second incarnation of our temporary game world Otto. It will run until mid-November and the special configuration looks like this:
Written by martin
2/27/2017 - Change-Log
Today is the day: After we postponed the introduction of hard slot blocking rules last month, they get rolled out to all game worlds today. More precisely, these are the relevant changes introduced by today's patch:
Written by martin
1/16/2017 - News
This is just a quick update to let you know that the hard enforcement of the new slot blocking rules has been postponed to the end of February. A soft enforcement has been in place ever since the launch of Quimby, so adjusting existing flights or planning new ones is already affected by the new rules.
Written by martin
12/23/2016 - News
And just like that, another year draws to a close. As every year, we will take a few days off of work to spend some time with family and friends. We will keep an eye on our servers though and we'll try to make sure that things continue to run smoothly over the holidays. If you send messages to our support team over the coming days, please expect somewhat longer response times.
Written by martin