10/14/2015 - News
Just one more day until AirlineSim 6.3 launches along-side a new game world. This post will try to answer all the questions you might have concerning the new version, what will happen to legacy servers and what you can expect of the new game world. If we missed something, let us know!
Written by martin
10/13/2015 - News
You’ve probably read quite a bit about AirlineSim 6.3 and the new Dynamic Turnaround feature already, but besides a few screenshots there wasn’t much to actually see of it so far. So to shorten the wait for the launch on Thursday a bit, I sat down this morning to give you all a brief introduction to the new feature in video form. The video doesn’t go into all the details (while still clocking in at almost 18 minutes for some reason) but it should give you a fair overview of how the feature works and how you can use it to you advantage.
Written by martin
10/12/2015 - News
It’s been a long time in the making, but we’re finally ready to announce the release date of the upcoming AirlineSim version 6.3: This Thursday, the 15th of October 2015, you will be able to experiment with the new Dynamic Turnaround Times for the first time. As you might expect, you will be able to do so in a brand-new game world to launch on the same day. More information on the new version and game world will follow over the course of this week, so make sure to keep an eye on this blog!
Written by martin
10/1/2015 - Change-Log
New month, new maintenance patch! We fixed a whole bunch of smaller issues and implemented some of the suggestions you’ve sent in over the past months. Note that some of the changes still need to be properly translated and will show up in English even if you’ve selected another language. This will be addressed once AirlineSim 6.3 has been released. The changes and bugfixes in this release are:
Written by martin
8/21/2015 - Dev-Log
As I started to write this post, I was a bit shocked when I realized that the initial post announcing the Dynamic Turnaround and Delays (DTA) feature was written more than 4 months ago. So it’s about time for a status update and an explanation as to what in the world is taking us so long!
Written by martin
8/17/2015 - Change-Log
Some of you were wondering why huge amounts of pilots were suddenly showing up on the job market. This was due to a tiny bug introduced in the last upgrade and has now been fixed. To get everything back to normal, today’s patch also took all pilots off the market again.
Written by martin