Blog

Follow this space for regular updates and news from our team.

The road ahead

It's been four months already since AirlineSim took on the international stage. Since then we've launched a brand new portal, build a small but nice community and are about to start our second game world. Time to take a look at the things to come: It took some time and plenty of discussions, but here we are to present the versions of AirlineSim to see the light of the day over the coming months and beyond.

Patch to Version 1.3.21b and Aquila update 1.0.1

Nicosia was patched to the latest version just a few minutes ago. On top of that we prepared a new update for Aquila, our central account management platform. Primarily this update consists of two new features: A recommendation feature which allows you to tell a friend about AirlineSim and thereby earn free credits as well a long anticipated account deactivation feature. Please note that both new addons are still in testing, so please report any bugs or problems you may encounter to support\@airlinesim.aero. You can find the complete list of AirlineSim changes after the break.

Upcoming: New staff features

Since AirlineSim first appeared based on our currently employed technology, the human resources features have been nothing but a shadow of their former self. When doing the switch from the old framework to the new one, some parts of AS simply went overboard due to time constraints or because they were simply "overlooked". So as promised on the forums and elsewhere, this topic will be one of the last big ones we will definately tackle to some extend in the 1.3 branch.

Bringing AirlineSim to the market

It has been a while since I last reported from the hangar. That's because the "hangar" now is an actual office. Well, in some way at least: I moved to a different city which kept me away from doing AirlineSim-related work for a few days but on the other hand resulted in a new appartment with my first ever dedicated room just for work. Within this environment my favourite daily schedule would look something like this: get up late, grab some coffee and unhealthy food, lock myself into the office, do programming all day long, chat with the team and fans every now and then, leave the office at some late hour of the day. Unfortunately, besides the fact that my girlfriend would probably be gone after a few days of practicing this schedule, there are many more aspects to "making AirlineSim" than just writing the code.