10/20/2009 - News
It's been four months already since AirlineSim took on the international
stage. Since then we've launched a brand new portal, build a small but
nice community and are about to start our second game world. Time to
take a look at the things to come: It took some time and plenty of
discussions, but here we are to present the versions of AirlineSim to
see the light of the day over the coming months and beyond.
Written by martin
10/10/2009 - News
Not long ago Aquila, our central account management system, got its
Written by martin
10/1/2009 - News
There are often tiny bits of information that are not worth to publish a
Written by martin
9/29/2009 - News
Nicosia was patched to the latest version just a few minutes ago. On top
of that we prepared a new update for Aquila, our central account
management platform. Primarily this update consists of two new features:
A recommendation feature which allows you to tell a friend about
AirlineSim and thereby earn free credits as well a long anticipated
account deactivation feature. Please note that both new addons are still
in testing, so please report any bugs or problems you may encounter to
support\@airlinesim.aero. You can find the complete list of AirlineSim
changes after the break.
Written by martin
9/25/2009 - News
Since AirlineSim first appeared based on our currently employed
technology, the human resources features have been nothing but a shadow
of their former self. When doing the switch from the old framework to
the new one, some parts of AS simply went overboard due to time
constraints or because they were simply "overlooked". So as promised on
the forums and elsewhere, this topic will be one of the last big ones we
will definately tackle to some extend in the 1.3 branch.
Written by martin
9/19/2009 - News
It has been a while since I last reported from the hangar. That's
because the "hangar" now is an actual office. Well, in some way at
least: I moved to a different city which kept me away from doing
AirlineSim-related work for a few days but on the other hand resulted in
a new appartment with my first ever dedicated room just for work. Within
this environment my favourite daily schedule would look something like
this: get up late, grab some coffee and unhealthy food, lock myself into
the office, do programming all day long, chat with the team and fans
every now and then, leave the office at some late hour of the day.
Unfortunately, besides the fact that my girlfriend would probably be
gone after a few days of practicing this schedule, there are many more
aspects to "making AirlineSim" than just writing the code.
Written by martin