9/21/2019 - Dev-Log
In AirlineSim, slots might be rare and there's the occasional competition over a few used aircraft, but at the end of the day, the primary objective of the game is to win a share of global passenger and cargo demand. Consequently, modeling the demand that players compete over is a key factor to a fun, engaging and realistic gaming experience.
Written by martin
8/30/2019 - News
Today we are launching the 9th incarnation of our Quimby game world. While you
Written by martin
6/7/2019 - News
It’s about time for the restart of our otto game world! As we used some special aircraft configurations for the last two launches, we’re taking it back to the roots for the 5th iteration of Otto and decided to configure it as a beginner-friendly game world again. We’re also changing Otto to the new ORS version that is already in use on Yeager. We’re still happy to receive more feedback from you regarding the new ORS! Thank you.
Written by martin
5/9/2019 - News
On 1st June the International AirlineSim Meet-Up of 2019 will take place in Zurich. Highlight of the event will be a guided tour through the maintenance facilities of SR Technics.
Written by martin
4/4/2019 - News
The first AirlineSim community event of the year is confirmed: We will meet on 1st June in Zurich! While there will be the usual sightseeing program and the evening chat over dinner and drinks, the highlight of the meet-up will be a guided tour through the maintenance facilities of SR Technics.
Written by martin
3/28/2019 - Change-Log
Today we are releasing the second big maintenance patch of 2019. For this release we focused on the aircraft market and decided to give the current version its first significant overhaul since it was introduced in 2012.
Written by martin