1/16/2017 - News
This is just a quick update to let you know that the hard enforcement of the new slot blocking rules has been postponed to the end of February. A soft enforcement has been in place ever since the launch of Quimby, so adjusting existing flights or planning new ones is already affected by the new rules.
Written by martin
12/23/2016 - News
And just like that, another year draws to a close. As every year, we will take a few days off of work to spend some time with family and friends. We will keep an eye on our servers though and we'll try to make sure that things continue to run smoothly over the holidays. If you send messages to our support team over the coming days, please expect somewhat longer response times.
Written by martin
12/14/2016 - News
Just in time for the CS300's entry into service with airBaltic, the type is now also available in AirlineSim.
Written by martin
11/21/2016 - News
The fifth incarnation of our Quimby game world is now live. It runs with a fairly standard configuration: No used aircraft at launch and multiple holdings per account allowed. The only real difference is that twice the usual amount of slots is available. The game world will run for 8 months again until July 21st 2017. If that is all you know you can head over to the new game world right away.
Written by martin
11/16/2016 - News
As promised, the next incarnation of the temporary Quimby game world will launch this November. More precisely, it will open its doors on Monday the 21st. While we haven't decided on an exact time yet, we expect the launch to fall into a time window ranging from 10:00 to 16:00 CET.
Written by martin
10/14/2016 - Change-Log
After the announcement of the new Booking Classes and Diverse Passenger Types feature it has been a bit quiet around here. The ramp-up for the convention made us postpone a lot of other work which we now had to get out of the way before delving back into AirlineSim development. But instead of continuing right where we left off, we decided it was about time to take care of some of the "smaller stuff" again, too. So after months of heavy focus on major new features, here's a little maintenance patch containing some fixes, changes and improvements people have requested over the months (as well as several internal changes invisible to the end-user).
Written by martin