6/2/2017 - Change-Log
A321neo, 737-8 MAX and A330-300R land in AirlineSim
The last few weeks have seen some very interesting news in the aviation industry and we have been working hard behind the scenes to follow suit within the game.
Follow this space for regular updates and news from our team.
6/2/2017 - Change-Log
The last few weeks have seen some very interesting news in the aviation industry and we have been working hard behind the scenes to follow suit within the game.
5/24/2017 - News
Finally, we are able to announce the final date for this year's international AirlineSim meet-up in Barcelona: We will celebrate AirlineSim's 15th Anniversary on October the 21st! That's a bit later than originally planned, but the temperatures will be more bearable and prices for flights and hotels will be considerably lower.
4/29/2017 - Dev-Log
We haven't released many development news in a while. As such, it felt like another issue of the development log was in order again. I would love to release them on a more regular basis, but at the moment it is quite hard to predict when anything worth writing about happens: As always, I have to work on external projects next to AirlineSim to make ends meet and we've also been very busy working on a new title slated for release later this year. Given these constraints, I'll stick to an irregular schedule for the development log for the time being.
3/29/2017 - Change-Log
The recently started Otto II game world comes with all aircraft types available, even some very old ones. And as quite a few players had to find out the hard way, some of those types are still missing correct cargo capacity data required in game worlds running with Dynamic Turnaround Times. Thanks to our new Aircraft Data Team (more on that in a future post), this problem has been resolved, and the following types now come with proper data:
3/23/2017 - Change-Log
First the important bits: Today we have launched the second incarnation of our temporary game world Otto. It will run until mid-November and the special configuration looks like this:
2/27/2017 - Change-Log
Today is the day: After we postponed the introduction of hard slot blocking rules last month, they get rolled out to all game worlds today. More precisely, these are the relevant changes introduced by today's patch: