4/9/2015 - Change-Log
Two days ago we started a first performance trial with a changed system for flight operations. After the initial tests with Nicosia and Pearls showed satisfactory results, we extended the test to Stapleton and Ellinikon yesterday. In these game worlds, which
Written by martin
4/7/2015 - Dev-Log
As most of you know, we’ve had some issues affecting flight instancing in several game worlds recently. While it’s hard to pin-point the exact cause of the problem, we’re pretty sure they are related to several hotfixes we applied over the course of the worst phases of last spring’s performance problems. We do have a first experimental patch ready, but since it affects core systems of the game, we decided to do a pre-release test involving two game worlds (Nicosia and Pearls) to make sure the changes do not cause other bugs and/or degrade performance. If you come across any issues after today’s patch, please let us know.
Written by martin
3/13/2015 - News
Up to now it could be hard to stay up-to-date with all the news around AirlineSim: Although important news have always been posted to our portal page, smaller bits of information like reports about development, news about smaller patches and other things that didn’t make it onto the portal often got lost. This comes to an end today: Welcome to our new Blog in the new AirlineSim-Design!
Written by martin
3/13/2015 - Change-Log
This is mostly a tiny maintenance patch except for the new news alert feature that will display a banner in-game
whenever new items exist on the blog.
Written by martin
3/2/2015 - News
After many months of development we’re happy to announce that AirlineSim
Written by martin
2/23/2015 - News
We are finally able to present you with the final release date for
Written by martin