25.9.2009 - News
Since AirlineSim first appeared based on our currently employed
technology, the human resources features have been nothing but a shadow
of their former self. When doing the switch from the old framework to
the new one, some parts of AS simply went overboard due to time
constraints or because they were simply "overlooked". So as promised on
the forums and elsewhere, this topic will be one of the last big ones we
will definately tackle to some extend in the 1.3 branch.
Written by martin
19.9.2009 - News
It has been a while since I last reported from the hangar. That's
because the "hangar" now is an actual office. Well, in some way at
least: I moved to a different city which kept me away from doing
AirlineSim-related work for a few days but on the other hand resulted in
a new appartment with my first ever dedicated room just for work. Within
this environment my favourite daily schedule would look something like
this: get up late, grab some coffee and unhealthy food, lock myself into
the office, do programming all day long, chat with the team and fans
every now and then, leave the office at some late hour of the day.
Unfortunately, besides the fact that my girlfriend would probably be
gone after a few days of practicing this schedule, there are many more
aspects to "making AirlineSim" than just writing the code.
Written by martin
18.9.2009 - News
Our server maintance went about flawless so the downtime probably was
Written by martin
17.9.2009 - News
I want to inform you that Aquila (our account management system) and
Written by martin
31.8.2009 - News
Now that most of the kinks have been worked out of the international
side of things, it's time to start thinking about the next patch. This
one is likely to be quite a lot of work, and as a consequence of that
we're looking at doing some open testing before we set it loose. The
preliminary release date for the next patch is the 29th of September
2009\. This is not a definite date; depending on how the testing
goes it could slip a bit, but the 29th is the current target date.
Written by prairiecentral
28.8.2009 - News
AirlineSim used to have a comprehensive set of automated tests. This
means, most functions of the game had at least one corresponding test
which ensured the respective function behaved as it's supposed to. The
big advantage of this approach is that you can easily test hundreds of
different situations with a simple click of a button. If you apply a
change to something at one end of the system which breaks some
functionality at another end it's likely to show up in one of the
automated tests.
Written by martin