Articles by martin

Update 6.2-58

Two days ago we started a first performance trial with a changed system for flight operations. After the initial tests with Nicosia and Pearls showed satisfactory results, we extended the test to Stapleton and Ellinikon yesterday. In these game worlds, which use different hardware, we also didn’t see any …


Pre-release test of flight ops changes

As most of you know, we’ve had some issues affecting flight instancing in several game worlds recently. While it’s hard to pin-point the exact cause of the problem, we’re pretty sure they are related to several hotfixes we applied over the course of the worst phases of …


All info in one place: Our new blog

Up to now it could be hard to stay up-to-date with all the news around AirlineSim: Although important news have always been posted to our portal page, smaller bits of information like reports about development, news about smaller patches and other things that didn’t make it onto the portal …


Update 6.2-53

This is mostly a tiny maintenance patch except for the new news alert feature that will display a banner in-game whenever new items exist on the blog.

  • NEW*: Display banner when unread items exist on blog.
  • CHANGE: Add more obvious link to switch game worlds.
  • BUGFIX: Fix wrong background color …

AirlineSim 6.2 goes live with new game world Riem

After many months of development we’re happy to announce that AirlineSim 6.2 has finally been released. And of course, there’s a new game world to go along with it. Let us tell you all there is to know about it:

The Name

Since AirlineSim 6.2 has …


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