8/28/2009 - News
AirlineSim used to have a comprehensive set of automated tests. This
means, most functions of the game had at least one corresponding test
which ensured the respective function behaved as it's supposed to. The
big advantage of this approach is that you can easily test hundreds of
different situations with a simple click of a button. If you apply a
change to something at one end of the system which breaks some
functionality at another end it's likely to show up in one of the
automated tests.
Written by martin
8/27/2009 - News
Nicosia has been patched to the latest version. Changes this time
Written by martin
8/14/2009 - News
We received news from Ukash today that their vouchers can now be easily
Written by martin
8/11/2009 - News
Nicosia just received a small patch including the first of some changes
Written by martin
8/7/2009 - News
As mentioned in my last post, doing clean-up work like improving the
usability and taking care of the inevitable bug-fixing and
performance-tuning, is tedious. Given the prevalent temperatures and the
fact that it's Friday I decided this afternoon to pick up some stuff I
haven't touched in many months but which is a heck lot more fun than
doing the stuff mentioned above: Developing AirlineSim 1.4. This post
will be geared a little towards the tech-savvy so it might not be of
interest to everyone.
Written by martin
8/5/2009 - News
The last couple of weeks have been a stressful time for the team and me.
Everybody was working towards the launch of the first international
server and basically put aside most other tasks that need to be taken
care of. Now that it has been 3 days since the extremely smooth start of
Nicosia we finally find the time to take a look at other things again.
The first thing that came to my mind on monday was usability. A friend
of mine who had never played AirlineSim before took a brief look at the
game and his first impression was that it was extremely difficult for a
new player to find his way into the game. It's simple things that make
it difficult: realizing that you need to have an airline to open a
branch office, knowing that your airline request has to be screened by a
member of our support team, entering the correct airport codes when
requesting it and getting the correct error message if you don't. Most
of these issues are mentioned somewhere in the tutorial or in the game
itself, some aren't. Either way, all these tiny issues make it difficult
to get started quickly and easily and might scare off any new player
who's not a die-hard aviation geek.
Written by martin